1.1 is released! Here are the changes!
Alec's School of Knowledge » Devlog
1.1 is finally here! This a pretty big update! So all of the changes are all categorized for your convenience. It's pretty lengthy.
Base Game
Changes/Additions:
- Remade map structure, placement of furniture, etc. (Making the environment better life of quality)
- Added door designs for the Janitor's closet and Principal's office
- Added a mini/quick map
- The library now has a reverbed, echo fadeout effect upon entering
- The Math Pad's music changes for each question
- Vending machines now have a small chance of being a crazy/random item machine
- Devon now has an indicator whenever he's attempts to punch you or steal from you
- Devon no longer tries to attack or steal from you when you're in detention
- Added trash cans to throw away unwanted items
- Added a sound effect whenever your gravity changes
- Characters now have a completely new AI wandering system (They'll move anywhere on the map instead going to very specific destinated points in maps)
- The Principal now knocks on staff rooms before entering them
- Made a new Grape Soda spray design
- Added a sound effect when eating a Chocolate Bar
- Field trips have been entirely reworked
- Tweaked around with the boss fight
Endless Mode
Changes/Additions:
- Added teleportation event (Alec will randomly teleport around the map)
- Added mystery room event
- You can only go on two field trips during the event (Camping and Farming respectively)
Double Trouble
Changes/Additions:
- Reworked Baldi's hearing system
- It's a Bully is now an obstacle
- Characters can now go around locked swinging doors
- Principal of the Thing's door design changed
- Principal of the Thing now knocks on faculity rooms before entering them
- Added the quick/mini map
- Firs Prize will no longer recognize you whenever your gravity gets messed up
Bugfixes:
- Softlocks during floods
- Math Pad music still playing after the third question is answered
- Math Pad question generation issue
- Math Pad question answered wrong even though answered correctly
- Captions displaying larger than others
- When beating the game (via Unknown Mode) the extras will not unlock (Forcing you to replay the whole game again)
- Object collision issues
- Swinging door unable to open in the beginning of Speedy Mode
- Alec getting stuck in place at certain circumstances
- Achievements that cannot unlock
Level Editor (Alpha/Early Access):
That's right! You can make your own Alec levels now! Now it is still being worked on, It's not unfinished but it is in a playable state. Things may be buggy. It is in a early state after all. I will be adding more and patching it more as time goes on!
Current Features:
- Place down tiles
- Create rooms
- Place furniture/decorations
- Place doors
- Place swinging doors
- Place elevators
- Place characters
- Place items
- Saving and loading system
(Level files are stored in your *game directory*/Alec's School of Knowledge_Data/StreamingAssets/levels)
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Alec's School of Knowledge
Status | In development |
Author | StacheyUltimate |
Genre | Survival |
Tags | 3D, Baldi's Basics, fake-education, Fangame, First-Person, Horror, Singleplayer, Unity, weird |
Languages | English |
Accessibility | Color-blind friendly, Subtitles |
More posts
- 1.2 is in development and more info!92 days ago
- Current State of Development - Version 1.1 (4/18/2024)Apr 18, 2024
- Current State of Development: Version 1.1 (4/7/2024)Apr 07, 2024
- 1.0.1 is now available!Mar 29, 2024
- The game is now out! (Initial release.)Mar 25, 2024
Comments
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Was the 4th question appearing in the first binder bug reported before, that happens when you answer everything correctly.
Bugs:
1. Principal gives detention twice every time he catches you (sees you breaking a rule -> 15 seconds -> tries to exit the room but instead gets aggroed again -> 20 seconds)
2. The "guilt time" for escaping detention seems infinite; On Double Trouble mode I escaped detention and got caught well after the detention timer expired
3. Janitor can push you out of bounds; this happened on the first level in the music classroom
4. The first notebook's UI on Double Trouble did not disappear after I answered all problems correctly, essentially softlocking the game.
5. First floor post-Unknown secret ending didn't work (unless it's intentional, the skybox turned dark for a single frame before loading the normal ending which is what made it weird)
6. The second floor secret ending softlocked my game (I had already beaten Unknown at this point; also this probably shouldn't happen before getting the first floor Unknown ending although I can't test it)
7. Camping field trip is basically impossible to be consistent in, Farm field trip spawned in like 30 animals in like the third round (idk if this is intentional or not)
8. There's invisible walls in the first level now.
I'm sorry, but this update was pretty disappointing. It seemed rushed, and the game overall still suffers from a lack of identity from too many unoriginal ideas. I really like the game's art design, map design, and music, and I can tell that a lot of passion went into this, but it just needs more polish.
hey! I can understand it feels rushed in which i made sure not to. To be honest I was stressing out while working on this I wanted to take my time. So I guess working on bugfixes now a this point thanks for the heads up
You're welcome, remember that game development takes time and you shouldn't feel inclined to push out updates as fast as possible. Take your time, and we'll be patient. The players aren't the ones working on the game, after all, so we're not entitled to beg for updates.
yoooo this actually looks so cool!!!!!!!!
LET’S GOOO
alec 1.1 less goo🤑